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Reflexor Zero is an arena shooter with puzzle elements where a remoted controlled nano-ship fights infections and other nocive cells.

  • Different nano-ships each with unique features and special attacks
  • 15 types of enemies
  • 24 missions with 3 bosses
  • Progressive game difficulty
  • Each mission has a surprise: a new gameplay element, a new enemy or a unique challenge
  • A mixture of precision and reasoning with action: save shots to achieve a higher score and collect lives
  • Simple controls and an optional tutorial


This is not the final version: the game is under development.

Download REFLEXOR ZERO (v0.9-EN)
Click here for changelog.


Game Design, art and programming
Maurício B. Gehling (professor of the Digital Games undergraduation course na Unisinos - RS)

Original sound track
Daniel Antunes Mastroberti (bachelor in Music Composition - UFRGS)




Another Reflexor's version, much more complete, is on development by Audax Dreams in a partnership with Reflexor Zero's original author.

Audax Dreams is a digital entertainment company focused on game development, founded by former students of the Digital Games undergraduation course from Unisinos. The company is located inside the University's campus, in its incubator Unitec.

Reflexor Zero is only a prototype in comparison with the Project Reflexor -- this project will be a complete product.

Website by Audax Dreams Entertainment, (c) 2009.